State vs. State Competition: Key Phases & Rewards

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In the thrilling State vs. State competition of Whiteout Survival, states battle for rewards and the title of Supreme President through strategic phases.

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State vs. State Competition

The State of Power, also referred to as the state vs. state (SVS) event, is a significant competition in Whiteout Survival where various states strive for valuable rewards, including unique skins, sunfire tokens, buffs, and the esteemed title of Supreme President.


This competition unfolds over multiple stages: the matchmaking phase, preparation phase, battle phase, and field triage phase. Let’s break down each of these phases for clarity.


First, we have the matchmaking phase, which pairs states with comparable power levels. This phase lasts for two days.


On the first day, the system evaluates your state's power and identifies another state that matches it closely. The matchmaking points derive from the troop power of the top 100 leaders in each state.


By the second day, the identity of your opponent for the SVS event will be revealed, allowing you to analyze their strengths and strategize your approach.


Once matchmaking is complete, the preparation phase begins, extending over six days. In the first five days, both states must earn points by accomplishing designated tasks, akin to challenges found in events such as the Hall of Chiefs or King of Icefield.


During the battle phase, the state with fewer points will host the battle, while the state with more points will attack the sunfire castle of its opponent.


Here are the specific tasks you can complete during the preparation phase to accumulate points:


  • Upgrade buildings using 1 fire crystal – 2,000 points


  • Conduct research with 1 fire crystal shard – 1,000 points


  • Upgrade buildings using 1 refined fire crystal – 30,000 points


  • Utilize 1 million of any speedups – 30 points


  • Increase chief charm max score by 1 – 70 points


  • Upgrade buildings using another 1 fire crystal – 2,000 points


  • Conduct research with another 1 fire crystal shard – 1,000 points


  • Upgrade buildings using another 1 refined fire crystal – 30,000 points


  • Utilize another 1 million of any speedups – 30 points


  • Spin the lucky wheel – 8,000 points


  • Ascend heroes using 1 rare hero shard – 350 points - Ascend heroes using 1 epic hero shard – 1,220 points


  • Ascend heroes using 1 mythic hero shard – 3,040 points
  • Gather 1,000 meat in the wilderness – 2 points
  • Gather 1,000 wood in the wilderness – 2 points
  • Gather 200 coal in the wilderness – 2 points
  • Gather 50 iron in the wilderness – 2 points
  • Increase pet advancement score by 1 – 50 points
  • Refine pets using 1 advanced wild mark – 15,000 points
  • Refine pets using 1 common wild mark – 1,150 points
  • Spin the lucky wheel – 8,000 points
  • Raise chief charm max score by 1 – 70 points
  • Ascend heroes using 1 rare hero shard – 350 points
  • Call a rally and hunt down a polar terror – 30,000 points
  • Defeat a beast at level 1 to level 10 – 9,000 points
  • Defeat a beast at level 11 to level 15 – 9,750 points
  • Defeat a beast at level 16 to level 20 – 10,500 points
  • Defeat a beast at level 21 to level 25 – 11,250 points
  • Defeat a beast at level 26 to level 30 – 12,000 points
  • Use 1 hero gear essence stone – 4,000 points
  • Use 1 widget of any hero exclusive gear – 8,000 points
  • Use 1 mithril – 40,000 points
  • Train a level 1 troop – 3 points
  • Train a level 2 troop – 4 points
  • Train a level 3 troop – 5 points
  • Train a level 4 troop – 8 points
  • Train a level 5 troop – 12 points
  • Train a level 6 troop – 18 points
  • Train a level 7 troop – 25 points
  • Train a level 8 troop – 35 points
  • Train a level 9 troop – 45 points
  • Train a level 10 troop – 60 points
  • Train a level 11 troop – 75 points
  • Increase pet advancement score by 1 – 50 points
  • Refine pets using 1 advanced wild mark – 15,000 points

Points and Rewards Overview

  • Refining pets with 1 common wild mark grants 1,150 points .
  • Using a hero gear essence stone awards 4,000 points .
  • Employing a widget from any hero exclusive gear yields 8,000 points .
  • Utilizing 1 mithril results in 40,000 points .
  • Increasing the chief gear max score by 1 provides 36 points .
  • Upgrading buildings with 1 fire crystal earns 2,000 points .
  • Research can be enhanced using a fire crystal shard for 1,000 points .
  • Upgrading buildings with a refined fire crystal gives 30,000 points .
  • Each 1m of speedups contributes 30 points .

On the sixth day, the winner of the preparation phase is announced. Both the victorious state and the one that did not win receive rewards such as sunfire tokens, teleports, gems, speedups, and resources. The winning state, however, will benefit from double the rewards compared to the state that lost.


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In addition to the previously mentioned incentives, daily personal ranking rewards are available during the preparation phase.


All participating chiefs benefit from these rewards, but the top 100 chiefs with the highest scores earn the most prestigious prizes.


Additionally, there are alliance ranking rewards that are given to alliance members each day during the preparation phase, based on their individual performance points.


The most significant rewards are derived from the total ranking rewards, which are awarded at the end of the preparation phase.


These rewards include shards for a mythic hero that is unique to that season.


Ultimately, the top 150 chiefs who accumulate the most points throughout the preparation phase are granted mythic hero shards for the specific hero highlighted in that season.


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Combat Phase Overview

Following the preparation stage, the combat phase commences.
In this segment, the state that accumulated the highest points during preparation initiates an assault on the opposing state's Sunfire Castle.
Conversely, the Sunfire Castle of the attacking state remains safeguarded and cannot be assaulted by the rival state.


As soon as the inter-state combat kicks off, players from both states can teleport into enemy territory.
They have the option to attack the cities held by the chiefs or engage in the castle conflict.
This teleportation is enabled through cross-state teleporters.


When targeting furnaces, players may only attack those whose levels differ by three from their own.
For instance, if your furnace level stands at 27, you are eligible to strike furnaces at levels 24, 25, 26, 27, and also 28, 29, and 30.


In the castle confrontation, if the attacking state manages to seize the Sunfire Castle from the defending state,
the alliance that retains control at the end can designate a supreme president for both states.
Meanwhile, the previous president of the defeated state is ousted and must await the next Sunfire Castle battle for a chance to appoint a new leader.


If the defending state successfully protects its Sunfire Castle, there will be no alterations to the presidential positions in either state.


Now, regarding the rewards during the combat phase, there are three categories available.
The first type is awarded to all chiefs, irrespective of their state’s victory or defeat.
Chiefs from the victorious state receive double the rewards compared to those from the losing state.
These rewards include Sunfire tokens, gems, and various other valuable items.


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Apart from the previously stated benefits, players can also earn personal ranking rewards that derive from the points accumulated throughout the battle phase. These points come from either the defeat of one’s own troops or successfully vanquishing enemy forces.


The elite 50 chiefs within a state are granted exceptional personal rewards, which consist of a unique furnace skin, fire crystals, and mythic hero shards.


For those chiefs who find themselves ranked from 51 to 150, the rewards comprise gems, mythic hero shards, and extra resources. Meanwhile, chiefs who rank beyond 150 will receive gems along with additional resources as their rewards.


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Alliance rewards represent the third type of benefits available, distributed according to each alliance's ranking within the state of power event.


These rankings are based on how well each alliance performs during the battle phase.


Among the rewards, alliances receive a substantial amount of sunfire tokens, which can be redeemed in the state of power shop.


In addition, rewards also encompass gems, keys, and speedups.


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Post-Battle Triage Phase

The triage phase commences post-battle, offering a chance to revive fallen troops. While not all can be resurrected, a significant number can be brought back to life.


During this time, you may assist your allies or seek help in reviving your units. Each revival aid requires a rebirth tome, and you start with 20 tomes to use in this phase.


Troops can be revived using a potion or through alliance support.


  • Attacks on Sunfire Castle held by alliances within the same state are permitted during the State of Power.


  • Daily score achievements grant medal rewards, which can be exchanged for gems, mythic shards, fire crystals, and hero experience points.


  • Teleportation to different states can begin at 10:00 UTC during the battle phase.


  • You may start engaging chiefs in other states at 10:00 UTC, but the castle battles officially start at 12:00 UTC.


  • Cross-state teleportation bypasses alliance territory restrictions.


  • During the battle phase, neither state can attack alliance structures.


  • Each player is limited to three cross-state teleports.


  • The State vs State event occurs monthly.


  • Territory buffs, including those from facilities, are applicable during the SVS battle phase, provided your city occupies a 2×2 tile area within the alliance territory, and the facilities are not vulnerable.


  • The appointed supreme president can grant buffs to both the victorious and defeated states.


  • The role of supreme president is held for two weeks.


  • The enlistment office's capacity expands during SVS to accommodate more troops.


  • Exiting an alliance during SVS prevents you from receiving alliance ranking rewards.


  • If a state controls both the turret and Sunfire Castle, the turret will not fire at that state.


  • States become eligible for the State of Power event after reaching 12 weeks of age.


Whiteout Survival Frost Star: Usage and Acquisition

Whiteout Survival Frost Star is the premium in-game currency used to acquire essential resources, speedups, hero shards, and various other items to bolster your city's defenses and expedite your progress in the game. By obtaining these materials, players can significantly enhance their gameplay experience and strengthen their strategic positions against continuous challenges. Frost Star can be conveniently purchased at discounted rates from numerous game trading platforms, offering players a swift and efficient way to top up their in-game currency and elevate their survival tactics.


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